Monsters and Madmen
The best fiction is defined by a strong villain. Star Wars was cool, in part, because Darth Vader was the personification of villainy. He reeked evil from his cape to the creepy breathing thing he did. It didn’t hurt that he had a voice that made men cower. Batman: The Dark Knight rocked the box-office with the allure of a Joker who had the dial turned all the up to broken. Beowulf, certainly one of the oldest surviving Anglo-Saxon tales and arguably the most important, is countered by the savage imagery of Grendel.
The snazziest heroes facing an uninspiring opponent are forgettable. The greatest story falters when paired with a weak antagonist.
First, evil – real evil – is not the subject of this essay. Most of us recognize the large and small evils of the modern world in our daily affairs and don’t need it shoehorned into our fantasy. This is about the mythic and fantastic evil that pervades fictional entertainment. It is about what makes zombies click with us and why the Borg are space zombies in disguise. It is a magnifying glass examining the finer details of when, why, and how we make our monsters.
Fictional villains come in a few simple flavors that can be broken down further. The oldest and most venerated is the monster. An inhuman creature with alien desires and little respect for moral, social, or religious laws. Monsters are the blood-bloated shapes flittering through the darkness and headless haunts of night terrors. Madmen are the modern villains, the Hannibal Lectors of the literary world. They have shoved aside the external grotesqueness to show us where true ugliness lies – within the souls of broken men and women. The madman came to prominence with the rise of the printing press and silent film, two media which have largely determined the way we perceive fictional human villains decades (centuries?) later. Yet, the explosion of Urban Fantasy has fueled the return of critters who dine on the rarest meal of them all.
Monsters
Monsters have been around as long as people have been drawing on cave walls. Curiously, the same themes have resurfaced repeatedly in dozens of independent stories despite wide differences in culture, religion, and language. The original monsters were not a deliberate creation of fiction; they were a facet of an animistic faith in the world. Things happened that had no ready explanation, so the most inventive cavemen put his own spin on the “why.”
Our cave-painting ancestors didn’t have the luxury of science or centuries of writings to explain why fires sometimes destroyed their lands and herds. They only knew that light from the heavens focused on the earth leading to raging infernos. The gods were angry at someone. It was punishment.
We’ve scarcely progressed in the centuries since in our understanding of monsters. It seems silly to suggest that monsters are reflections of our fears but stop and think of what that really means. Dracula, the dark intimate stranger who created his own progeny through a co-mingling of blood. How many fears, taboos, and flauntings of social and natural order might one find in the previous sentence? We fear what we do not understand and we fear the seductive call of what is forbidden.
The Traits of Villains
Before silent films and printing presses, the villain was defined by her actions. She violated social and religious laws. She flaunted the natural order. Servilla Garou, a werewolf, is a cannibal who enjoys feasting on the flesh of her fellow citizens. She is an unnatural hunter who gives into deadly rages rather than control them. She is a creature ruled by passion and a pack mentality rather than accepting her social status. Servilla Garou is an object lesson in how the middle-ages peasant should NOT behave.
The Nosferatu is an unholy creature who violated all the laws of God and men when he rose from death. Unlike wholesome men he stalks the night and slumbers during the hours when the sun rules the sky. His gaze captivates virginal maidens despite their intentions or wishes. His embrace is titillating but his feeding echoes a metaphorical rape – penetration and the co-mingling of body fluids. Through this violent intercourse he creates his own childer oblivious to the natural law that requires a man and a woman to produce offspring.
Monsters violate our understanding of the natural order. They violate the laws of man, religion, and even the laws of nature. It is this flaunting of social mores that makes them monsters. It is also what allows us to understand the creation and extrapolation of monsters into the modern age.
Hyper-sexualized vampires seem obvious to an America that holds such mixed feelings about sexuality. Modern American vampires shun the creeptastic grave-bound horrors of yesterday for the suave predators possessed of eyes that burn with desire. The shudders caused by the stench of the grave have given way to a shaky anticipation of the most delicious kiss. All without the consent of the victim… the fantasy of unquenchable passion with a beautiful stranger is a time honored staple; vampires have the added benefit of removing the guilt of violating beliefs we believe to be sacred? Nobody holds the victims of Dracula responsible for being unable to resist his gaze. Sure, in theory it is still rape but with careful words and suspension of disbelief we paint over the giant elephant standing in the room.
What of the werewolf? How has she adapted to the civilization of the world?
First, werewolves largely gave up that cannibalistic stuff years ago. They kill, pure and simple, and usually when they are driven beyond their snapping point. There is a montage of bone-splitting morphology until the mild mannered person has unleashed some terrible demon within them. I’d assert that the modern werewolf is a metaphor for the common man driven beyond his ability to take anymore crap from the system. The werewolf is Tyler Durden from Fight Club.
How might one use such knowledge in fiction, fantasy, or gaming? The first thing is to understand what made the monster “click” in the first place and see if that is still applicable. Once you’ve gone over the original taboos, updating them is a creative exercise. Take zombies for instance, the Zombie Apocalypse is all the rage these days. Basically, the undead infection spreads out taking over each host and converting it into itself. The end game is the zombification of humanity. Star Trek updated the zombie plague to create the Borg. Resistance is futile. You will be assimilated. The Borg even affected changes to the body to make one much more zombie-like.
We can even try to update one on our own. I’ll try the vampire mainly because it has been done often and to good effect. The Wraith from Stargate are vampires. The creatures from I am Legend are vampires. Twilight has its own type of vampires. The World of Darkness has a dozen or more types of vampires. Pretty much everyone re-invents the vampire as needed to suit the story they want to tell.
Example: The Vampire
I’ll remind myself of a few Taboos before I plunge in to help keep the essential character: restless dead, unnatural progeny, compelled intimacy, dabbling in blood, nocturnal, aversion to the holy. I am sure we could think of more taboos but this should suffice.
Hidden among mankind there is a predator. They are the succubi, living among men and spreading their contagion with a kiss. During the day the foul spirit sleeps but as the sun falls, it rises from the depths to take command of the host body. Those seduced die in ecstasy but rise with the next evening as one of the unholy host.
There, a simple spin on vampires playing up the concept of unnatural progeny, unholy origin, and intimacy with strangers angle while downplaying the blood and undead aspects. I’d probably call it a demon in any story but the role it fills is the vampire role.
Part II… Madmen
Horror Recognition Guide – Review
Posted by Eosin in RPG, RPG Reviews on 09/04/2009
The Thing
Written by Rick Chillot, Stephen DiPesa, Howard Wood Ingham, Matt McFarland, Malcolm Shepard, Stew Wilson - 326 pg Oversized (6 x 9) Paperback, Perfect Bound. Published by White Wolf
The Horror Recognition Guide (HRG) is a fictional stack of files paid for in blood and heartbreak. Dozens of stories culled from the clandestine battle raging between them and us – only nobody knows who “they” are and “us” is defined by who you’d trust with your life because once you are in, the only way out is in a zippered bag.
The book has an X-files feel to it mixed with an equal dose of something akin to the 4400 but highlighting the supernatural instead of sci-fi. The Shtick is well played. It could have come off badly, but each “file” stands on its own and tells an interesting story. In no small part because, there is a hidden narrator(s) who connects the threads between each individual file.
Overview: The HRG is many things but foremost it is a tease. A delicious peak inside the boggling world of the supernatural as told from the perspective of Hunters who have been swallowed by the darkness. There are no stat blocks, nor easy descriptions. Part of the fun is figuring out what – exactly – the narrator(s) is facing. There are 16 chapters in the HRG but another story is being told by those who are handling the documents, which means 17 stories in all and a good look inside the World of Darkness with the blinders set to “horror movie fog times two.”
Layout & Design: The black and white (grayscale) book is as bold as I can imagine a non-colored book being. It presents itself as a series of folders filled with emails, pictures, prisoner transcripts, hand written notes, newspaper clippings, and more. The graphic work is superb from the coffee stained photos to police reports. The only down side to such a varied page layout is that, a few times, it was easy to read out of order. However, the style gives far more to the book than the cost of scanning a busy page to see where you went wrong. The chaotic patchwork of the file-note-paperclip system breathes a stilted and uneasy feeling to the read… it enhances the goal of the book.
The Meat: This is a big book and every entry is unique. Part of the pleasure of the book is in the discovery, so I won’t give a blow-by-blow of each chapter. You’ll find the usual fare inside one would expect from the World of Darkness including vampires, werewolves, wizards, and other ghoulies. Yet, they are not strait up tales of bloodsucking undead. The stories are twisted and told from odd angles to make the reader work for the answer. One of the stories, “The Cat Lady,” is a demonic tale rooted in every child’s nightmare of the mean old lady with the bad lawn and 10,000 cats at the end of your cul-de-sac where the street lights don’t quite shine as brightly as they should. It serves as a good example story.
The writing of “The Cat Lady” is evocative; steering childish fears directly into adult horror. There is a huge creep factor in this story as in many of the stories in the HRG. The wording is fairly precise rather than long winded rulebook speech. The writers don’t have much room to make their play and bring it home so they cannot afford too many errant words. The 13 pages of this story are crammed with information about nearly every aspect of the Vigil.
Most of The Cat Lady is a lone Hunters journal but there are hand written commentaries, pictures of the Cat Lady and her cats or the victims, newspaper clippings, and hand written notes from the 9-to-5 boss threatening to fire the Hunter from his crappy job if he is late again. The Hunter is obviously flying blind and getting sucked into the obsession. He’s neglecting the normal facets of life in favor of the hunt. I liked that little unessential style note about this story. The Hunter’s life is pulled into the text. He doesn’t just waltz about without a care in the world, as crappy as his job might be, he needs it.
The Cat Lady doesn’t quite bring you back to the 4th grade and that day you came home sobbing in fear that the craggy old woman was going to feed you to her cats but it sure helps you remember what that fear was and how it turned your pubescent insides into a rank gurgling that kept you awake for many nights to come.
Play Note: For Storytellers the value is in the ready made adventures that demand to be inserted into your campaign. Sure, there isn’t a straight forward “module” here but there is a fantastic outline for an adventure. For players, the value is in seeing how something as simple as the ubiquitous cat lady can become something far more sinister in the World of Darkness.
My personal favorite story is Gnosopharm. It is so screwed up that I can’t use it as an example. I am not deep into the World of Darkness but I think one group of the bad guys in this story are Seers of the Throne, there is an unknown group, a lone hunter, and Task Force: Valkyrie. They are all trying to stick it to each other. Yummy, as Rachael Ray would say.
I didn’t have any stories I disliked but 10 Photographs didn’t do much for me. In part, I don’t get it. Maybe some of the World of Darkness fans might know exactly what is going on in this tale but I was clueless.
Summation: The Horror Recognition Guide is a darn fine read. It has plenty of applications to your Urban Fantasy/World of Darkness game as a player or as the game master and familiarity with the White Wolf line is not a perquisite. I don’t play any White Wolf games and I had not read Hunter the Vigil before picking up the HRG. It was still a fairly gripping read. Maybe I could have gotten more out of the book if I knew who was who instead of trying to discover that for myself. I am sure there are clues that I passed in total ignorance – but – the book was still a creepy little gem. I’d have liked to see this in color and with high end art. Some of the pictures were so blurry that I could not even tell what I was looking at but I’ll note that they were supposed to be blurry.
I give the Horror Recognition Guide two thumbs up. If you play urban fantasy this is a book that you should look into, if for no other reason than to see how one group of people took the genre and ran the ball the way they wanted to do it.
Mountain Park
Posted by Eosin in Lost and Found, RPG on 09/03/2009
It is rare when nature, with a few small nudges from artistic men, can become something otherworldly but that is exactly what has occurred at Bergpark Wilhelmshöhe – The Mountain Park in English. The park is less baroque architecture and colonial landscape than it is fairy mound and Arcadia. It exudes an other-worldliness with odd hues and grand vistas. Pookas and Red Caps flit between trees just out of sight and one would expect to meet Mab or Titania at the foot of the 30 foot statue of Hercules.
Perhaps it the the grand climb to the bronze statue that lends the site its majesty. Maybe it is Rose Island – a colorful hump of land that is home to 1,500 types of roses – that explodes in array of hues too vivid for the human eye. The moss colored Devil’s Bridge? The ruins of Lion’s Castle? Like the fae spirits, it is difficult to put a name to the exact thing that lends the Mountain Park its enchanted air.
Arthur would be envious. His shining Camelot unassuming in comparison. The Mountain Park has a different Round Table called the Old Masters. It is the home of paintings, marble statues, and antiquities that one would expect with such a bold name.
The greatest spectacle of the Mountain Park occurs only four times a year during the summer months. The water displays. Three hundred thousand gallons of water cascade down the stairs, under the bridge, and over the falls. The pressure generated creates a fountain more than fifty feet high and is the illustration you see at the top of this article. An impressive display of nature.
All images used in this article are used under the terms of the GNU Free Documentation License.
First Image: User MalteRuhnke on de.wikipedia
Second Image: Hendrik Thole
Third Image: Benutzer:Hafenbar
The Pencil Pusher
Posted by Eosin in Random Thoughts on 09/02/2009
Eccentric. Odd. Nerd. Giant. Dork. Geek. Walking Encyclopedia. Bookworm. Gamer. Meathead. I’ve danced in a number of shoes and they all fit. Who would imagine fitness, writing, gaming, and a voracious appetite for reading would end up in one person? Well, if you add a dose of “dad” and another of “husband” and a double helping of “nurse” you might find that you have someone who looks suspiciously like the jerk I see in the mirror every morning. I’ve never been a bloggy type person but I’ve decided to see what I can do to make my home on the internet more like the home inside my crazy noodle. I guess part of that will be to expand the site beyond one narrow focus. Today is the day, as they say.
Most of this initial effort will aim towards bringing all the various aspects of myself together in an aesthetically pleasing site – here. I’ve added some new sections but kept many of the ol’ familiar ones. There is going to be much carting of digital dung from one place to this place. I’ll try to keep folks abreast of when I’ve add five hundred pages off some obscure link.
HOME – this page. Something of a blog and random idea collider. The last post to this page was over a year ago – I’ll aim for at least weekly.
ADVENT – Urban Fantasy. I’ve been fascinated with Urban Fantasy for awhile but confined that to my guilty reading pleasures. I’ve decided to take a stab at a setting and maybe some stories set in the fictional city of Union.
CALL OF THE HORN – Wheel of Time RPG and miscellanea. The repository of all things WoT Roleplaying. Ok, not all but a fair effort and some interesting reading, if a little dated.
DOMINION – The Last Dominion. A dark fantasy setting busting with religious tensions, the struggle to control magic, and ultimately a battle for the final resting place of the immortal soul.
REVIEWS – Who knows, maybe I thought what I think is sooo important that it should be recorded and kept like alive like those fez wearing lodges who meet down the street for pancake breakfast day.
SCRIBBLES – Everybody takes the swansong. Nobody gets out alive. We don’t hear what is running through the minds of those who care for us when the chips are really down – I have a front and center perspective on that and share a little bit of it with you. I also cover some fitness and nutrition from someone who has been on the “other side.”
The Preispodnyaya – The Moscow Undercity Part II
Posted by Eosin in Lost and Found, RPG on 09/02/2009
If you read Part I, you know that the undercity of Moscow is a modern day Moria from Lord of the Rings complete with the bones of the forgotten. It is a sprawling complex of natural and decidedly unnatural tunnels, rivers, caverns, and rail systems that lives just under the street and extends a little more than half a mile into the earth. It is the home of abandoned labs, uranium dumps, hidden libraries from antiquity, mass graves, and lost torture chambers. It is fodder for every fever dream known; a standard against which all such subterranean nightmares can be judged. So, how can an aspiring writer use this place?
Ironically, the undercity has become something of a cliche. The problem isn’t using it, it is using it effectively. A story or adventure featuring this massive labyrinth is overdone and comes off as somewhat silly. It doesn’t seem real or possible – even if it is real and possible. This is a case of the flavor overpowering the main course. It is unpalatable in its immensity but would add wonderful spice if some of the ideas were distilled into their own pure form. These “accents” flavor the main dish rather than overpower it.
The Winter People
The first idea to find purchase is the winter migration of the homeless into the warmer shelter of the underground. One could imagine a valuable northern mining town where the winter is too hostile to survive. The miners and their families spend the coldest months of the winter deep within the mines, out of winters frigid embrace. They make jaunts to the surface as needed but November through February is spent in the “winter home.” The mines have all the amenities one would expect including places of worship, clean water, and private living quarters.
What makes this an exciting venue has more to do with the rituals and the unknowns. What kind of festivals would this culture have? Surly there would be an emerging festival where all the citizens worked as a community to clean and repair the surface town. This would be a lively time full of spring colors and witty songs. It’s a time for proposals and daring deeds. The festival of winter would not be such a gay affair. In preparation for several months of total darkness the town would have to send miners to shore up support, farmers would lay in food supplies, and the village council might make decisions about who could not survive the winter. It is a time of fear for hobbled elders who know that if not this year, maybe the next, they will be left above ground to fend for themselves. Food is to precious to waste on someone who is going to die anyway.
Such a village would take particular care about birthing rituals. Children born below might be viewed as troublemakers or ill-fated. While dying below ground might consign your fate to the underworld or maybe to a dark underground river. Burial rites would also change. Below ground, the remains of the dead might be dumped into a vast crevice where the bodies appease whatever dark things lurk below.
The writer has tremendous liberty to craft an alien culture. Retreating into caves for a substantial period of each year alludes to hidden secrets, usually the dark and creepy variety. It hints at Persephone-like myths.
Suicide Springs
What attracts people to commit suicide in specific places? It is a phenomena known at both the Golden Gate Bridge and Niagara Falls but what compulsion could attract hundreds to end their lives in the dark pond below Moscow? Russians have long lionized the Roman statesman, Cato. Perhaps, like Cato, when they found that to live was to accept the mercy of those whom they opposed with every ounce of will, they saw suicide as a preferable option. The Russian Decemberist’s Revolution is one example that resulted in the suicides of several Russian officers rather than swear fealty to Nicolas II. Yet, such suicides occurring in the hidden underground grotto doesn’t align with politically motivated acts of rebellion.
Russia certainly has its problems with cults ranging from the Skoptsy (the castrati) to the Vissarionites. Perhaps some sect of the Raskolniki (the old beliefs) skulks in the darkened corners of Moscow. Russia, even modern Russia, is ruled just as often from superstition as it is from legislation. Cries of witchcraft and hexs carry weight in a country stunted by decades of tight religious control. The Russians, to be blunt, haven’t had their doe-eyed faith driven from them by hucksters and charlatans. In a climate starved for spirituality, any faith will do – even ones that make little sense to citizens of more worldly nations. Perhaps there is some doomsday cult that believes the Suicide Springs are a gate to an alien land? But what if there is something more than the natural acting on the murky grotto?
Slavic legends speak of the Rusalka and the Vodianoi, lake dwelling spirits of malevolence. The Rusalka are envious of the living and desire the embrace of the unclean. They long to console jilted lovers in their watery embrace. Perhaps some ancient Slavic spirit still resides here having grown strong after feeding on the bones of her pond. Her song heard only by the diggerati who have recently been rejected or suffered the loss of a loved one. The suffering wakes the hungry Rusalka, who uses her soothing song to ease the suffering. One need only step into the pond to have their fears washed away… forever.
Gateway. Siren Spirit. Cult. The potential story use for the pond is limited only by the dark whimsy of the writer.
The Hidden Library
In 1472, a Princess and the niece of the last Byzantine Emperor married the Grand Prince of All Russia. Her dowry was an impressive collection of invaluable books and scrolls from Byzantium. Constantinople had fallen in 1453 under the brilliant, if doomed, leadership of Constantine XI. The empire was in exile as were the royalty who once walked it courts. The treasures of the greatest empire to grace the world were literally hers to give.
Sophia employed the Italian architect, Aristotle Fiorovanti, to build a library deep under the Kremlin where it would be safe from fire and sacking. It has remained safe since. Rumors hold the Ivan the Terrible found the library but revealed its location to no one. Maybe the contents of the Library were the midnight fuel for his madness that led to his increasingly erratic behavior? Certainly many older works carry with them reputations for evil such as the Gigas Codex or the Treaty on Evil Deeds but what of books so dark and twisted that they were shut away forever? Perhaps, Sophia the devout Catholic, built a tomb rather than a library in the hopes of purging the corruption of such vile works from the eyes of curious and easily influenced men?
The eerie call of the Hidden Library has called men of such caliber as Napoleon, who searched in vain. But what if the Library wants to be found? What if people who should not, go looking it those dark tunnels and access-ways hoping to steal the treasures of a Byzantine Princess.
The Underworld
The Preispodnyaya – the Netherworld. A dark place filled with the cloying scent of decay. It is the terrible unknown in a world without mystery. The depths hold secrets.
The Preispodnyaya – The Moscow Undercity
Posted by Eosin in Lost and Found, RPG on 08/26/2009
The end of the previous century swung on the two poles of the Cold War; Moscow and D.C.. But below Moscow, below the sunlit world of politics and entertainment, a thriving Underworld with imagery strait from a H.R. Geiger illustration was growing its own fame as one of the great mysteries of the modern world. The undercity of Moscow is filled with stories of ghosts, Satanists, discarded uranium, and the victims of one of the worlds most violent organized crime cartels. Ghost hunting sites routinely rank it as one of the worlds most haunted locations.
The History
Moscow was built on sandy soil that is easily excavated. The scattered huts of the village that would one day become Moscow not only grew out; they grew down. The czars built bunkers and treasure vaults. Ivan the Terrible excavated his torture chamber several hundred feet below and then killed those who labored to build it. According to legend he also hid one of the greatest libraries deep below what is the modern day Kremlin. Catherine the Great channeled the Neglina River into a network of subterranean canals. The Moscow underground was already a crowded place even before the Soviet age and the cold war.
In the modern era, the Soviets installed all those things that a modern city might need including a subway and a secure telecom systems but the cold war ensured that there were far more secret projects completed under the cover of “city renovation.” D.C. has its bunkers, command centers, and supply depots buried deep into the snug embrace of mother earth; Moscow would not be found wanting in Cold War era projects, but the truth is surround by lies, ghost stories, and disinformation. The Preispodnyaya – The Netherworld – is an unmapped mystery and the domain of men like “The Diggers” who explore the bowels of the city like some modern day D&D adventure into Undermountain. The Diggers and other sources estimate that central Moscow might have as many as 15 levels, plunging 700 meters below the streets and apartments where the rest of the world walks in ignorance.
Digging for Treasures Fair and Foul
Sorting truth from fiction about what actually rests in the sandy soil beneath the Russian capitol is the work of several lifetimes. Stories of hermetically sealed bunkers covered in concrete mix with government attempts to discourage civilians from wandering the dangerous tunnels and passageways. Mass graves have been reported alongside Organitzia killing grounds where the losers of criminal gang wars find their final peace – or not. Discarded uranium piles. CIA listening posts. Secret subways that speed the leaders of Russia from the city in the event of nuclear incidents, to an equally mind-blowing underground city that can bed anywhere between 4 and 30 thousand people for decades. The Netherworld has everything except Elvis sightings.
Metro II: In 1991, the US released details on an official subway system built to ferry the top men in the Russian government away from Moscow in an emergency or a war. The Russians and the Moscow Metro system have refused to comment on the rumor of up to 200 additional kilometers of hidden rail. This deep rail is surrounded by folk lore but many estimates place it at over 200 meters or 650 feet deep. The terminal point of the rail is the underground city-shelter of Ramenki, which is said to house 30,000 people with food and necessities for more than three decades.
Uranium: In 2006, the Diggers stumbled upon radioactive waste under a university. The estimate was more than 500 pounds of the toxic debris, which, if web sources are to be believed might explain a history of illness, hair loss, and infertility in the area. There isn’t a known source for the waste nor is one likely to ever emerge.
The Pond: Some places hold power, places like Amityville or asylums where inmates were subjected to inhuman treatment… places like an underground pond and the site of mass suicides since the eighteenth century. There is said to be a palpable web of despair surrounding the pond and those of strong religious inclinations quickly grow uncomfortable.
The Residents: Like many northern cities Moscow has frigid winters but it also has thousands, probably hundreds of thousands, of homeless. The hostile weather forces migrations to the one place in Moscow safe from the ice and snow – the underground. The Diggers and other groups report that the numbers of “tramps” living in the subterranean city may exceed ten thousand. Tours have found the remains of excrement, ubiquitous vodka bottles, spent fires, and even bodies in the hidden alcoves where the temperatures never reach -30 degrees. Complaints of winos, drug addicts, terrorists, and Satanists are frequent but Russia has never been forgiving of those who earn her ire. Dissidents, radicals, and literati have also sought the safety of the undercity when they faced death from above.
Hidden labs: One of the more unusual claims, if there is such a thing, is the discovery of a hidden laboratory complete with chemical-protection suits and old-fashioned respiration masks. The lab was in disarray and appeared to have been abandoned. In nearby rooms the floors were covered with crystals.
The Library of Ivan the Terrible: If it is ever found the greatest discovery would be the lost medieval library of Tsar Ivan the Terrible. In 1472, Ivan a Byzantine princess shortly before the empire fell. The dowry included invaluable books and scrolls from Byzantium. Fearing fire and theft, the Byzantine princess employed a famed architect, Aristotle Fiorovanti, to build a library under the Kremlin. Ivan the Terrible, the grandson of the princess, is rumored to have discovered the library but if he did the secret died with him. The search for the legendary library has interested the likes of Napoleon.
Recent Events
The Moscow Undercity has recently come to light in a series of catastrophes. Massive sink holes have shut down primary roads and swallow trucks. Terrorists have detonated explosives. Subway cars have raced into collapsed tunnels. And, during the Nord Ost Siege in 2002 (the theater hostages) the Underworld was used to prevent the escape of the bombers and to launch part of the police assault which left all of the terrorists and many of the hostages dead. Diggers were involved in scouting the tunnels.
Next week… Ideas on how to use the Moscow Undercity in fantasy and fiction.
Lost and Found
Posted by Eosin in Lost and Found, RPG on 08/23/2009
The New Category.
There are places on this mysterious world that are more fantastic than your run of the mill fantasy setting. It takes some persistence and a few trans-internet shout-outs to find those unbelievably wicked places in the back forty of Turkey but there are folks who want to talk about the “thing” in their backyard! I’ve been collecting suggestions for several years and have threads on half a dozen boards. I keep track by posting them in the forum once I’ve scoped the place out but Lost and Found will be more than a few pictures and a paragraph.
To use these places in a game or in fiction we should know what caused them – natural phenom, odd social custom, or something entirely unpredictable. Some places won’t have much meaning but others become fantastic only by understanding context. The Moscow Underworld is one such place; how is a tunnel a supernatural location? Well, consider….
Moscow was built on a sandy soil that is easily excavated. The scattering of huts that founded the village eight centuries ago not only grew out; they grew down. The czars built bunkers and treasure vault. Ivan the Terrible excavated his torture chamber several hundred feet below and then killed those who labored to build it. Catherine the Great channeled the Neglina River into a network of subterranean brick-lined canals. In the modern era, the Soviets installed all those things that a modern city might need including a subway and secured telecom systems but the the cold war ensured that there were far more secret projects completed under the cover of “city renovation.” D.C. has its bunkers, command centers, and supply depots buried deep into the snug embrace of mother earth; Moscow would not be found wanting in Cold War era projects. The whole network save the subway is largely unmapped and the domain of men like “The Diggers” who wander down in the bowels of the city like some modern day D&D adventure into Undermountain.
Come on, lost torture chambers. Buried treasure vaults. Man made rivers. Heck, that place is so large and lost Cthulhu could be down there. These are the kind of places and the kind of history you can expect from the series. Let me know what you think. First up will be Moscow since I already started the research part.
Angelus 8 – Actual Play
March 24th
I should have plenty of time to catch up with my writing and studies, they don’t let you do much else in the hospital. I’ve tried to get out and walk some but the robe they make you wear is awful.
The nurses are amazing. I’ve had a steady line of bubblegum smacking female nurses coming in since I got here to check my wounds, even though they are not that extensive.
Angelus 7 – Actual Play
Mirko’s Tutor, Liannan Shee
Undefined Date:
I looked across the desk toward Jan. She was mousy in that librarian way. It didn’t help that she worked her way around several computer terminals and com-stations with an odd mechanical grace that is earned by only the most nerdy of techs. I had the oddest feeling that we knew each other?
She had stopped talking and looked over my shoulder towards the door.
The new woman walked strait from the set of one of those films that I had heard about but never seen. I am sure of it.
Angelus 6 – Actual Play
March 19th, The Battle with the Rogue Mutant Pygmy Elephant
One immediately wonders what has gone wrong with the world when a title like that graces my journal. Honest, I am not the brilliant mind who came up with such an absurd cover story. Embarrassingly, I could come up with nothing that would relieve us of this fairy tale.





